![]() ![]() At one point in the game, you have to use a nimble character to jump up and grab the ledge of the second floor in a library. Each character has a particular ability to take advantage of, like decrypting images, picking a lock, moving heavy objects or possessing acrobatic skills. But if you can work well together, co-op is likely the ideal play experience. I played pieces of the game with a coworker and also played alone and found both to be entertaining. But again, the gameplay is especially enjoyable because of the co-op. In fact, I might go so far as to say that the music - as well as some of the great environments - are my favorite elements contained within Aftermath. Beautiful orchestral arrangements are paired with stunning, hauntingly angelic choir singers to create some fantastic moments. I was genuinely amazed that such a low-priced title sported such wonderful music. Sound effects are generally great but Aftermath's soundtrack is where it truly shines. The game's sound design is also admirable. Several of the title's environments are highly atmospheric. Considering its somewhat low price point (though it's most expensive on the Wii at thirty dollars), the game looks shockingly nice with some excellent attention to detail. Aftermath does a number of things very well. Most actions use standard button inputs like pressing A to interact with objects and B to fire your weapon, but you shake the nunchuck to reload and wave the Wii remote to swing various melee weapons. The Wii remote functionality has been implemented well, using a mix of motion controls and traditional controls to interact with the characters. Multiple weapons can be mapped to the d-pad, giving you some slack to fight the way you want. Controls for Aftermath are pretty solid, giving you a fair amount of freedom to move around and a little bit of freedom to angle the camera by pointing in different directions on the screen. The majority of the game is spent guiding two characters (from a group of around six, give or take) through small environments crawling with hostile creatures, riddles and the greatly loved ambiguous fog. I'll touch on the specifics later, but playing Aftermath was definitely an interesting experience for me. But perhaps more entertaining is the unusual combination of utter cheesiness with genuinely scary and well-executed horror elements, similar to the teen horror films that the series draws its inspiration from. First, the aforementioned co-op elements certainly make the experience unique, considering that the majority of similar titles in the genre are restricted to single-player modes. Aftermath, like its predecessor, is a very interesting title. The surviving characters have started college life but soon find that their tumultuous past has yet to fade away. This next iteration in the Obscure franchise once again highlights co-op play and picks up a few years after the events of the original. Now, Obscure: The Aftermath has arrived on the Wii.
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